

In terms of music the game manages to pull on the already extensive and recognisable library of tracks original to the series and from Disney features. Everything has a child-friendly vibe that may annoy those who like to embrace the darker side of the KH source material, but ultimately it works best for this property.Ĭombat is simple to use and highly customisable. The Disney worlds you travel through have all been recreated in a similar style and rather than mirror the individual artistic look of different projects it’s all been brought into the one style, allowing for some nice area and character redesigns that are still in-keeping with their source material. Stained glass windows, Keyblades and the Heartless all look like perfect cartoon equivalents of their 3D counterparts and even the games menus are perfect recreations of those seen in bigger titles. Great care has been taken to keep the title visually distinctive, as well as animate fluidly and retain the high level of detail that is distinctive to the Kingdom Hearts series. The visual design is similar in many ways to that of ‘Kingdom Hearts: Mobile’ but with a significantly higher level of polish. Graphically the game uses a western cartoon style similar to that of newspaper strips or early Disney, featuring character designs that are quite mild by the ‘mad-hair’ standards of manga. The game doesn’t lean too hard on its Social aspects. With Kingdom Hearts they have a large fan base to call upon of all ages and heavy brand recognition, as well as the promise that the games narrative will amount to something in the larger tapestry that is the Kingdom Hearts franchise. They seemed to have found a niche with the ‘Chaos Rings’ series, delivering high quality and lengthy RPGs for a premium price but with no IAP to worry about and a high seal of quality, but with the rise of the Social RPG the company has been hard pressed to make a product that appeals to the ‘Puzzle and Dragons’ crowd. Then releasing games in cheaper, episodic instalments was greeted unfavourably by those used to getting a full experience from a Square title.

Initially targeting updated ports of older, complete titles at premium prices drew the ire of long-time gamers in a market predominated by cheap transactions. Square Enix has had a bumpy history with the mobile market. Kingdom Hearts Unchained is the latest canonical entry into the ever-growing lore of the series that blends Disney and Square properties in a near-seamless manner. Kingdom Hearts is no stranger to the mobile scene, having had ‘Kingdom Hearts: Coded’ and ‘Kingdom Hearts: Mobile’ lay the groundwork for what does and doesn’t work on a touchscreen.
